#include "..\..\include\event\Event_Physics_Update.h"


using namespace Boon;

Event_Physics_Update::Event_Physics_Update(void)
	: MessengerEventBase()
{
}

const EventType Boon::Event_Physics_Update::GetEventID() const
{
	return ID;
}

void Boon::Event_Physics_Update::Serialize( std::ostream& out ) const
{
	
}

Boon::IMessengerEventStrong Boon::Event_Physics_Update::Copy() const
{
	return new Event_Physics_Update();
}

const char* Boon::Event_Physics_Update::GetName() const
{
	return "Event_PhysicUpdate";
}
